Blockchain game ‘Nine Chronicle’ selected as a support project by the Korea Creative Content Agency

Blockchain game ‘Nine Chronicle’ selected as a support project by the Korea Creative Content Agency

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[Blockchain Today Correspondent Han Ji-hye] The multi-platform MMORPG ‘Nine Chronicle’, which is being developed by Planetarium (corporation name: Nine Corporation), has been finalized in the ‘2021 game content production support project blockchain game field’ newly established by the Korea Creative Content Agency (KOCCA) this year. was selected

The block chain sector was added to the new technology-based sector that was newly established this year, and the fact that it was the first to open the door to support domestic block chain game production drew attention from the business competition period. Only two companies were finally selected in the sector, and ‘Nine Chronicle’ became the first game in Korea to receive blockchain game production support from the Korea Creative Content Agency.

Through this project selection, Planetarium plans to spur the preparation of the mobile version and advance into the domestic market at the same time as the global opening, and for this purpose, it will receive the largest amount of support of KRW 500 million. Planetarium constitutes the blockchain protocol of ‘Nine Chronicle’ based on its own technology, Libplanet, a blockchain toolkit, and unlike other mainnets, it is easy to change the protocol for compliance with domestic deliberation.

Planetarium CEO Kim Jae-seok said, “Using blockchain technology can satisfy the aspirations of users who want games that can operate transparently and overcome the recent controversy over item probability. We will make a game that realizes the advantages of highly immersive game performance and technology together, not for the purpose of mere speculation, and through this, we will also lay the foundation for domestic release.”

The game content production support project is a government support project that aims to strengthen the competitiveness of domestic games in the global market through game content production support. Selected companies will receive support of up to KRW 500 million per project, and quality inspection before release, such as error detection, can also be supported through the evaluation of domestic and foreign game users and experts in the FGT (Focus Group Test) format.

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